Yoshi's Woolly World |
---|
Also known as: Yoshi Wool World (JP) This game has unused areas. |
Yoshi's Woolly World is the first Yoshi game to be on a home console since the Nintendo 64. This game has a yarn art style, similar to Kirby's Epic Yarn. The gameplay is very similar to the Yoshi's Island games, but without any whiny babies to carry and chase after. Thank goodness!
Jun 27, 2015 Yoshi's Woolly World Walkthrough Part 13 World 2-4 (1080p/60fps) Yoshi Playlist: 00:11 - World 2-4 All Collectibles (5 Flowers 5 Yarn 20 Stamps 20 Hearts) Knitted.
The game received a port for the Nintendo 3DS, aptly titled Poochy & Yoshi's Woolly World, which added even more amiibo and the ability to create custom Yarn Yoshi skins, among other extras.
To do:
|
mapdata has 42 archives for test maps. This seems to be used to test out various things such as engine rendering.
In mapdataepic_yarn_kirby, there are 78 stages which quite obviously belong to Kirby's Epic Yarn. However, these might be the files that contain the coordinates of certain map objects à la Super Mario 3D World, or XML-styled formatting.
To do: More test levels can be accessed by editing worlddata.txt in /data/ |
A simple stage with a few objects placed around. The stage appears impossible to complete, due to missing objects being replaced with placeholders.
This stage appears to be a slightly different version of the stage that was shown in Nintendo Direct 23 January 2013. Objects are missing from the stage and are instead replaced with placeholders, most likely due to the object data being missing from the game. It's not possible to complete the stage, as you can't travel to the other side. The level may also lack a goal ring entirely.
One of the more detailed unused stages in the game. It appears that Yoshi would have been able to switch between the foreground and background at least once during this stage, but due to missing objects, it's impossible to do so, and as such not possible to complete the stage.
In the root of the game, there is a test folder full of objects, shaders, and some Miiverse stamps. Shaders and Miiverse stamps are split into two different folders called shader and body_memo_sample.
There are three test shaders within this directory.
This directory seems to have been used for testing out the Miiverse features, such as stamps. While the final game does have stamps, these are done in a very different style. The folder also has .tga and.gtx versions of the stamps, along with an SDK tool for converting .tga images to .gtx called tga2gtxTEstTool.bat (sic). There is also a very humorous drawing of a Swapnote envelope with a body saying 'Hi'.
memo.tga
stamp_73.tga and stamp_73.gtx
stamp_80.tga and stamp_80.gtx
In charatest, there is leftover data for a test character. It may have been used for animation testing of some sort according to the archive size of TESTANIM00.gfa being around 2.4mb in size.
Located at /test/tr_coin_yellow and /test/tr_coin_red are models for the coins and the red coins like the ones found in Super Mario World 2: Yoshi's Island. Sequenced sounds exist for the objects in the bfsar.
120 - SD_REDCOIN01 to 129 - SD_REDCOIN10
194 - SD_COIN1
There are no other SD_COIN_x sounds.
There are two unused sequenced jingles.
108 - WSD_StageClrDemo
An early stage clear jingle.
109 - WSD_LODING
An early loading theme.
To do: Get this menu working (if it even can still be loaded) so both pause menus can be compared. |
Contained in env/in_game/pause_old.gfa is an older version of the in-level pause menu. This older variant contains a few early versions of existing graphics used in-game.
Old | Final |
---|
Old | Final |
---|
Old | Final |
---|
Interestingly, according to Merino.msbt (the game's text archive), Stamp Patches were once called Mii Beads.
Old | Final |
---|
Used for testing, it does not use a texture for filter.
Used for testing, it uses LutTest.gtx.
There is a hefty batch of 25 unused light parameter scripts for various test levels. Ranging from environment mapping, stages with UV scrolling, and other render methods such as photo realism.
To do: Check the earlier title versions of Japan and USA base titles and check the update data |
Present in debug/buildRevision.txt.
Japan (v32) | Europe | USA (v17) |
---|
Present in bootConfig.txt.sample.
Original |
---|
Translation |
Present in bootConfig.txt.viewer_sample.
Original |
---|
Translation |
data_gfa_convert.bat in the game root is a batch file probably used by Good-Feel to create a .gfa file, in this case, data.gfa.
Original |
---|
Translation |
Present in env/convert_in_game_gfp.bat.
Original |
---|
Translation |
Present in test/body_memo_sample/tga2gtxTEstTool.bat.
Original |
---|
Translation |
sound/SoundDisableCallFrame.bson has text in it. The single kanji in this file (found on line 6) simply means 'Wednesday'.
To do: Any more? |
Despite the fact that the American version was released four months after all other versions and unlike more recent Nintendo games which had two completely different English translations, the American and Australian/European versions have only minor textual differences.
North America | |
---|---|
FINE! Burt, hitch up your trousers and GO BUST UP THAT YOSHI! | FINE! Burt, hitch up your pants and GO BUST UP THAT YOSHI! |
This change was necessary because 'pants' refers to outerwear in American English and underwear in British English. Even though the American meaning is used in Australia, the British English version of the line is still used; however, 'trousers' is technically still not incorrect.
A handful of Yoshi Design names differ between the American and European versions:
To do: Check the Japanese version. |
Australia/Europe | North America |
---|---|
Candyfloss Yoshi | Cotton Candy Yoshi |
Duck Hunt Duo Yoshi | Duck Hunt Yoshi |
Night-Time Yoshi | Nighttime Yoshi |
Sonic the Hedgehog Yoshi | Sonic Yoshi |
Wii U Yoshi | Wii U Deluxe Yoshi |
The scrapbook option has different names across regions.
Australia/Europe | Japan | North America |
---|---|---|
Scrapbook Theatre | Memory Theater (おもいでシアター) | Scrapbook Theater |
In addition to all the enemies except Kamek having separate names for the Japanese localization, one entry was altered even in English.
Australia/Europe | Japan | North America |
---|---|---|
Giant Nep-Enut | Big Unbaba (blue) (ビッグウンババ(あお)) | Nep-Enut |
The red and blue variations of this enemy were previously translated as Gargantua Blargg and simply Nep-Enut respectively in English localizations of the Yoshi's Island series. The European localizers apparently didn't notice that no small version of a Nep-Enut exists in this game, or in any Yoshi game for that matter. This was caught by the North American release.
Yoshi's Woolly World's project name is Merino according to the game's text archive. Merino is a sheep breed that is commonly used for their wool.
The Yoshi series | |
---|---|
NES | Yoshi • Yoshi's Cookie |
SNES | Yoshi's Cookie (Prototype) • Yoshi no Cookie: Kuruppon Oven de Cookie Super Mario World • Super Mario World 2: Yoshi's Island • Tetris Attack • Yoshi's Safari |
Game Boy (Color) | Yoshi • Yoshi's Cookie • Tetris Attack |
Nintendo 64 | Yoshi's Story |
Game Boy Advance | Super Mario World: Super Mario Advance 2 • Yoshi's Island: Super Mario Advance 3 • Yoshi Topsy-Turvy • Yoshi Sample |
Nintendo DS | Yoshi's Island DS (Demo) • Yoshi Touch & Go |
Nintendo 3DS | Yoshi's New Island • Poochy & Yoshi's Woolly World |
Wii U | Yoshi's Woolly World |
Yoshi's Woolly World is the latest side-scrolling platform game starring Mario's dinosaur buddy, who is on a quest to rid the world of enemies while at the same time finding secret items. This time around, the world has a yarn-based design similar to Kirby's Epic Yarn for the Wii, where everything is made of the material and players can alter pieces of it to solve puzzles.
The game is basic for all ages to enjoy, but we have some tips for item collecting and using yarn balls to your advantage.
Yoshi's Woolly World contains three types of collectibles. The first are Winged Cloud Canisters scattered throughout each level. There are five per board, and they're usually tucked away out of place, like in hidden rooms or corridors outside of view until Yoshi approaches. The best thing you can do if you see one of these is to look for an alternate path. You can usually access it by eating a vulnerable wall (look for a stem that indicates Yoshi can devour it – he'll create an extra yarn ball as well) or even push some wall aside so he can enter the hidden area.
The next items are Smiley Flowers. These are a staple of Yoshi games, and there are five to collect in each stage, similar to the Canisters. If you find them all, you'll see the flowers on a spinning ring at the end of the board. By passing through the ring and landing on a flower, you'll not only score some extra beads (the in-game currency), but also make your way to a bonus stage where you can run around and collect even more.
Finally, we have beads. You'll see clusters throughout the stage, but you can find extra beads from ground pounding green mushroom platforms (they come pouring from the bottom) or seeking them out in hidden rooms. The more beads you collect, the more Stamp Patches you'll be able to find. They build up as you accumulate more beads, with up to 20 in a stage.
Badges play a vital role in the game because they make levels much easier to complete. When entering a stage, you'll have the option to purchase a temporary badge for one play-through, which provides a certain advantage.
At first, you won't have many options for these badges, as there will only be one to increase the size of your yarn balls, enabling you to cover more space with each one you throw. As you proceed through the game, however, you'll unlock more, including the ability to use your loyal dog Poochy, who can help Yoshi get around much easier.
Badges cost anywhere from 500 to 2,000 beads, depending on what you want to use. That's why it's vital to pick up as many of them as possible within each stage, as they act as currency to unlock badges when you play.
You'll be able to generate yarn balls with ease throughout Yoshi's Woolly World. There are green blocks that produce up to six for you to carry (and you can always refill), and you can pick them up by eating and digesting enemies (eat first, then press down on the control pad to get the yarn ball) or biting walls in the middle of a stage.
With these, you can use two different aiming systems (precision or the default set-up) to time your shots and hit enemies, such as Piranha plants, to move in and defeat them. Yarn balls are also quite handy during boss battles, so make sure you have a few on hand.
The default aiming system works best. While you'll have to wait a second for your ideal shot to line up, you'll achieve better precision this way. If you miss, you can go and get another yarn ball from an earlier part of the stage.
One more thing – yarn balls are an excellent way to get out-of-reach collectibles. There may be a flower or beads hanging above that you can't access, even with a well-timed jump. However, with a good throw of a yarn ball, you'll be able to pick them up and continue on your way.
Although the game is easier than most Nintendo-based platformers (looking at you, Donkey Kong Country: Tropical Freeze), some players may struggle depending on their skill levels. Not to worry, as there's a secondary mode you can activate called Mellow Mode.
By activating this, Yoshi will be able to fly around without penalty, allowing him to make longer jumps and avoid falling to certain doom. The enemies still pack a punch, though, so it helps to keep a yarn ball handy, or better yet, devour them to get another one.
There is no penalty for using this mode, so if you have trouble, don't be afraid to mellow out!
Hear about the latest guides, exclusive content, and amazing offers!